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FlashVortex

Jumat, 21 September 2012

Mangix




Pandaren Brewmaster

Mangix

  • Strength Mangix Strength
    23 + 2.9
  • Agility Mangix Agility
    16 + 1.95
  • IntelligenceMangix Intelligence
    14 + 1.25
  • Mangix

Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.

Drunken Brawler

Gives a chance to avoid attacks and to deal 2x critical damage.

Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
  • Sentinel
  • 0.35 / 0.65
  • 52 - 59
  • 0.4 / 0.5
  • 3.24
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800
The Brewmaster uses the ancient art of drunken fighting to bash his enemies to a bloody pulp while surviving even the most deadly attacks with ease. Thunder Clap deals a lot of damage to nearby enemies while slowing them significantly, giving the Brewmaster time to bash their skulls in with his drunken brawling skills. If an enemy seems too dangerous the Brewmaster douses them with Drunken Haze, which causes the majority of the target's physical attacks to miss their mark. Heroes who rely on physical attacks will find the Brewmaster nearly impossible to damage when he uses Drunken Haze and Drunken Brawler. In addition, even if the Brewmaster does seem to be in danger, he can split into three powerful elemental aspects with Primal Split. Each individual elemental panda is a dangerous fighter with their own unique abilities. The Brewmaster is a difficult enemy to defeat, and should be engaged only with overwhelming force.
Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.

Thunder Clap

  • Active
  • Instant
  • C
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 12
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy units
  • Deals 100 damage and slows movement speed and attack speed by 25%
  • 2
  • 105
  • 12
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy units
  • Deals 175 damage and slows movement speed and attack speed by 35%
  • 3
  • 130
  • 12
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy units
  • Deals 250 damage and slows movement speed and attack speed by 45%
  • 4
  • 150
  • 12
  • N/A
  • 400
  • 4.25 seconds on Heroes (8 on creeps)
  • Enemy units
  • Deals 300 damage and slows movement speed and attack speed by 55%

Notes

• Damage type: magical



Drunken Haze

  • Active
  • Unit
  • D
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 8
  • 850
  • 10
  • 8 seconds on Heroes (12 on creeps)
  • Enemy units
  • 14% movement speed reduction, 45% miss chance
  • 2
  • 50
  • 8
  • 850
  • 10
  • 8 seconds on Heroes (12 on creeps)
  • Enemy units
  • 18% movement speed reduction, 55% miss chance
  • 3
  • 50
  • 8
  • 850
  • 10
  • 8 seconds on Heroes (12 on creeps)
  • Enemy units
  • 22% movement speed reduction, 65% miss chance
  • 4
  • 50
  • 8
  • 850
  • 10
  • 8 seconds on Heroes (12 on creeps)
  • Enemy units
  • 26% movement speed reduction, 75% miss chance

Notes

• Blocked by Linken's Sphere.
• The small area of effect of this skill can only be noticed if there are units stacked on top of the target.



Drunken Brawler

  • Passive
  • N/A
  • B
Gives a chance to avoid attacks and to deal 2x critical damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All units
  • 10% dodge, 10% chance to critical
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All units
  • 15% dodge, 15% chance to critical
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All units
  • 20% dodge, 20% chance to critical
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • All units
  • 25% dodge, 25% chance to critical

Notes

• Does not stack with evasion from Butterfly.



Primal Split

  • Active
  • Instant
  • R
Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 180 (160*)
  • N/A
  • N/A
  • 15 (20*) seconds
  • None
  • Summons three mighty (even mightier*) Pandas
  • 2
  • 150
  • 160 (140*)
  • N/A
  • N/A
  • 17 (23*) seconds
  • None
  • Summons three even mightier (really freaking mighty*) Pandas
  • 3
  • 175
  • 140 (120*)
  • N/A
  • N/A
  • 19 (26*) seconds
  • None
  • Summons three really freaking mighty (omgwtf mighty*) Pandas

Notes

• When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.
• The Earth Panda carries every aura of the Brewmaster.
• Can be improved by Aghanim's Scepter (* shows the improved values).



Earth

  • Summon
  • N/A
  • N/A
Earth Pandaren summoned by Primal Split.


  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 100
  • 7
  • 800
  • N/A
  • 2 seconds
  • Deals 100 damage and inflicts stun.
  • N/A
  • N/A
  • N/A
  • 150/250
  • N/A
  • 20% chance to deal 40 damage in an area of 150 and 20 damage in an area of 250.

Notes

• Earth has the following abilites: Hurl Boulder(1), Pulverize(2), Resistant Skin and Spell Immunity (the number in brackets denote the corresponding line on the Skills Table).
• Level 1 - 1500 HP, 400 mana, 37-43 damage.
• Level 2 - 2200 HP, 500 mana, 75-84 damage.
• Level 3 - 3000 HP, 600 mana, 159-171 damage.
• Level 4 - 3800 HP, 600 mana, 179-191 damage.
• All levels have the following statistics: Attack Type: Piercing, 5 armor (type: Heavy), BAT: 1.35, 325 ms, Damage Point/Backswing: 0.3/0.3, Cast Point/Backswing 0.4/0.5, Vision Day/Night: 1800/800.

Storm

  • Summon
  • N/A
  • N/A
Storm Pandaren summoned by Primal Split.


  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 75
  • 8
  • 500
  • 200
  • N/A
  • Dispels certain buffs and deals 200 damage to summoned units.
  • 150
  • 8
  • 600
  • N/A
  • 6 (20 on creeps) seconds
  • Cyclones a unit, whirling it into the air and rendering it invulnerable.
  • 75
  • 7
  • N/A
  • N/A
  • 20 seconds
  • Turns the unit invisble, dealing 100 damage on break, 50% ms increase and 0.6 fade time.

Notes

• Stom has the following abilities: Dispel Magic(1), Cyclone(2), Wind Walk(3) and Resistant Skin (the number in brackets denote the corresponding line on the Skills Table).
• Level 1 - 1000 HP, 500 mana, 37-43 damage.
• Level 2 - 1500 HP, 750 mana, 75-84 damage.
• Level 3 - 1900 HP, 750 mana, 159-171 damage.
• Level 4 - 2400 HP, 750 mana, 174-186 damage.
• All levels have the following statistics: Attack Type: Piercing, 2 armor (type: Heavy), BAT: 135, Missile Speed: 1200, 350 ms, Damage Point/Backswing: 0.4/0.77, Cast Point/Backswing: 0.4/0.5, Vision Day/Night: 1800/800.

Fire

  • Summon
  • N/A
  • N/A
Fire Pandaren summoned by Primal Split.


  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • 220
  • N/A
  • Deals 15 damage per second around Fire.
  • N/A
  • N/A
  • N/A
  • 220
  • N/A
  • Deals 30 damage per second around Fire.
  • N/A
  • N/A
  • N/A
  • 220
  • N/A
  • Deals 45 damage per second around Fire.
  • N/A
  • N/A
  • N/A
  • 220
  • N/A
  • Deals 55 damage per second around Fire.

Notes

• Fire has the following abilities: Permanent Immolation(x) and Resistant Skin (the number in brackets denote the corresponding line on the Skills Table).
• Level 1 - 1200 HP, 72-82 damage.
• Level 2 - 1200 HP, 115-130 damage.
• Level 3 - 1200 HP, 144-164 damage.
• Level 4 - 1200 HP, 184-204 damage.
• All levels have the following statistics: Attack Type: Hero, 0 armor (type: Heavy), BAT: 1.35, 522 ms, Damage Point/Backswing: 0.3/0.3, Vision day/night: 1800/800.

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