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FlashVortex

Jumat, 21 September 2012

Purist Thunderwarht



Omniknight

Purist Thunderwrath

  • Strength Purist Thunderwrath Strength
    20 + 2.65
  • Agility Purist Thunderwrath Agility
    15 + 1.75
  • IntelligencePurist Thunderwrath Intelligence
    17 + 1.8
  • Purist Thunderwrath

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Repel

Creates a powerful divine ward that blocks most magic from affecting a target unit.

Degen Aura

Greatly degenerates the movement and attack capabilities of units that stray too near.

Guardian Angel

Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
  • Sentinel
  • 0.433 / 0.567
  • 51 - 61
  • 0.5 / 1.67
  • 4.1
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800
A noble hero through and through, the Omniknight uses his powerful support and healing abilities to turn the tide of battle. Purification, a direct healing spell, instantly heals a large portion of the targets life. However, it doubles as a powerful offensive ability, dealing massive damage to all foes surrounding the target being healed. Repel allows the Omniknight to make a target ally immune to most spells for an extended period of time, although it makes them unable to be targeted by Purification. Enemies who try to escape Purist's holy wrath will find it difficult to flee from his Degeneration Aura, which passively slows the movement of all nearby foes. Finally, his Guardian Angel can single-handedly turn the tide of any battle. This powerful protective spell grants all allies within range near-invulnerability to physical damage, as well as rapid healing. His peerless support skills in the heat of battle make the Omniknight an invaluable member of any team.
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Purification

  • Active
  • Unit
  • R
Instantly heals a friendly unit and damages all nearby enemy units.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 12
  • 400
  • 225
  • N/A
  • Allied units
  • Heals / Damages 90 hit points
  • 2
  • 120
  • 12
  • 500
  • 225
  • N/A
  • Allied units
  • Heals / Damages 180 hit points
  • 3
  • 140
  • 12
  • 600
  • 225
  • N/A
  • Allied units
  • Heals / Damages 270 hit points
  • 4
  • 160
  • 12
  • 700
  • 225
  • N/A
  • Allied units
  • Heals / Damages 360 hit points

Notes

• Damage type: pure



Repel

  • Active
  • Unit
  • E
Creates a powerful divine ward that blocks most magic from affecting a target unit.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 14
  • 500
  • N/A
  • 6 seconds
  • Any unit
  • Grants Spell Immunity
  • 2
  • 50
  • 14
  • 500
  • N/A
  • 8 seconds
  • Any unit
  • Grants Spell Immunity
  • 3
  • 50
  • 14
  • 500
  • N/A
  • 10 seconds
  • Any unit
  • Grants Spell Immunity
  • 4
  • 50
  • 14
  • 500
  • N/A
  • 12 seconds
  • Any unit
  • Grants Spell Immunity

Notes

• Repel removes most effects from the target when cast, including Guardian Angel.
• Magic Immunity doesn't prevent side effects of most ultimates.



Degen Aura

  • Passive
  • N/A
  • D
Greatly degenerates the movement and attack capabilities of units that stray too near.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed and attack speed by 7%
  • 2
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed and attack speed by 14%
  • 3
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed and attack speed by 21%
  • 4
  • N/A
  • N/A
  • N/A
  • 300
  • N/A
  • Enemy units
  • Reduces movement speed and attack speed by 28%

Notes

• This is an offensive aura which affects enemy units.



Guardian Angel

  • Active
  • Instant
  • G
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 150
  • N/A
  • 600
  • 5 seconds
  • Allied units
  • +1000 Armor, +25 HP Regeneration
  • 2
  • 175
  • 150
  • N/A
  • 600
  • 6 seconds
  • Allied units
  • +1000 Armor, +25 HP Regeneration
  • 3
  • 250
  • 150
  • N/A
  • 600
  • 7 seconds
  • Allied units
  • +1000 Armor, +25 HP Regeneration

Notes

• Affects allies with magic immunity.

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