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FlashVortex

Jumat, 21 September 2012

Phoenix




Phoenix

Icarus

  • Strength Icarus Strength
    19 + 2.9
  • Agility Icarus Agility
    12 + 1.3
  • IntelligenceIcarus Intelligence
    18 + 1.8
  • Icarus

Icarus Dive

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position.

Fire Spirits

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies.

Sun Ray

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life.

Supernova

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area.
  • Sentinel
  • 0.35 / 0.633
  • 54 - 64
  • 0.1 / 0.5
  • 0
  • 1.7
  • 290
  • 1100
  • 500
  • 1800 / 800
Coming soon.
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.

Icarus Dive

  • Active
  • Point
  • D
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 25
  • 99999
  • 300
  • 2 / 2 seconds *
  • Enemy units
  • 100 damage, disarm heroes
  • 2
  • 100
  • 25
  • 99999
  • 300
  • 2 / 2.5 seconds *
  • Enemy units
  • 150 damage, disarm heroes
  • 3
  • 100
  • 25
  • 99999
  • 300
  • 2 / 3 seconds *
  • Enemy units
  • 200 damage, disarm heroes
  • 4
  • 100
  • 25
  • 99999
  • 300
  • 2 / 3.5 seconds *
  • Enemy units
  • 250 damage, disarm heroes

Notes

• (*) Travel duration / Disarm duration
• Damage type : magical
• The HP cost (10% of your current HP) is direct HP removal.
• Phoenix's trajectory has a 1400 length and 500 width.
• You can end the dive manually by pressing the hotkey again.
• Casting any spell, using any item, or getting disabled will also end the dive.
• Trees are destroyed in Phoenix's trajectory.



Fire Spirits

  • Active
  • Instant
  • F
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast. Heals for half the damage.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 30
  • N/A
  • 400
  • 12.5 seconds
  • Enemy and allied units *
  • Min heal/damage per spirit: 3.75/7.5. Max heal/damage per spirit: 15/30.
  • 2
  • 75
  • 30
  • N/A
  • 400
  • 12.5 seconds
  • Enemy and allied units *
  • Min heal/damage per spirit: 6.25/12.5. Max heal/damage per spirit: 25/50.
  • 3
  • 75
  • 30
  • N/A
  • 400
  • 12.5 seconds
  • Enemy and allied units *
  • Min heal/damage per spirit: 8.75/17.5. Max heal/damage per spirit: 35/70.
  • 4
  • 75
  • 30
  • N/A
  • 400
  • 12.5 seconds
  • Enemy and allied units *
  • Min heal/damage per spirit: 11.25/22.5. Max heal/damage per spirit: 45/90.

Notes

• (*) Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.
• Damage type: magical
• The HP cost (10% of your current HP) is direct HP removal.
• At the end of the duration, or when Phoenix dies or casts Supernova, the spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• If you target the spirits, units in a 400 AoE around both the spirits and Phoenix are affected (a unit in both AoEs is affected only once)



Target Fire Spirits

  • Active
  • Unit
  • F
Targets all fire spirits towards a target AoE.


  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • 1200
  • N/A
  • N/A
  • Enemy and allied units
  • Targets all fire spirits towards a target AoE.

Notes

• The spirits will move at 900 ms toward the target.

Sun Ray

  • Active
  • Point
  • R
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 20% of current HP to activate.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 10 to activate, then 4% of max mana per second
  • 0
  • 2000
  • 75 / 175 *
  • 1 second
  • Enemy units
  • Damage per second : 15 + 6% of target's max life.
  • 2
  • 20 to activate, then 4% of max mana per second
  • 0
  • 2000
  • 75 / 175 *
  • 1 second
  • Enemy units
  • Damage per second : 30 + 6% of target's max life.
  • 3
  • 30 to activate, then 4% of max mana per second
  • 0
  • 2000
  • 75 / 175 *
  • 1 second
  • Enemy units
  • Damage per second : 45 + 6% of target's max life.
  • 4
  • 40 to activate, then 4% of max mana per second
  • 0
  • 2000
  • 75 / 175 *
  • 1 second
  • Enemy units
  • Damage per second : 60 + 6% of target's max life.

Notes

• (*) AoE around the ray / AoE around the main target
• Damage type : pure
• The HP cost (20% of your current HP) is direct HP removal.
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
• Phoenix cannot drop items or use any targeted item ability during Sun Ray.



Sun Ray Movement

  • Toggle
  • Instant
  • E
Allows Phoenix to move in the direction of his Sun Ray.


  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • N/A
  • N/A
  • N/A
  • N/A
  • Allows Phoenix to move during Sun Ray

Notes

• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
• Any immobilizing effect (like Ensnare) will stop this movement.
• Any slowing effect will not affect this movement.

Supernova

  • Active
  • Instant
  • V
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 110
  • N/A
  • 1000
  • 6 / 1.5 seconds *
  • Enemy units
  • 60 damage per second, 5 hero attacks required to kill the sun
  • 2
  • 200
  • 110
  • N/A
  • 1000
  • 6 / 2 seconds *
  • Enemy units
  • 80 damage per second, 7 hero attacks required to kill the sun
  • 3
  • 200
  • 110
  • N/A
  • 1000
  • 6 / 2.5 seconds *
  • Enemy units
  • 100 damage per second, 9 hero attacks required to kill the sun

Notes

• (*) Supernova duration / Stun duration
• Damage type : magical
• Only attacks from heroes (Meepo clones included, but not illusions) can damage the sun.
• No ability can affect the sun.
• Phoenix is paused, hidden and invulnerable for the duration of Supernova.

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