Rooftrellen
- Strength
25 + 2.8 - Agility
15 + 2 - Intelligence
17 + 1.8
Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
Living Armor
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
- Sentinel
- 0.6 / 0.4
- 59 - 67
- 0.5 / 0.51
- 1.1
- 1.7
- 300
- Instant
- 128 (melee)
- 1800 / 1200
The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Nature's Guise
- Active
- Unit
- T
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 90
- 10
- 300
- 375 Tree search area
- 15 seconds
- Allied units
- Turns target allied unit invisible
- 2
- 80
- 8
- 300
- 375 Tree search area
- 30 seconds
- Allied units
- Turns target allied unit invisible
- 3
- 70
- 6
- 300
- 375 Tree search area
- 45 seconds
- Allied units
- Turns target allied unit invisible
- 4
- 60
- 4
- 300
- 375 Tree search area
- 60 seconds
- Allied units
- Turns target allied unit invisible
Notes
• Has an initial fade time of 2 seconds, during which the unit is still visible.
• If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
• If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Leech Seed
- Active
- Unit
- E
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 140
- 18
- 350
- 500
- 3 seconds
- Enemy units
- Slows by 24%, 30 damage/heal per pulse
- 2
- 140
- 16
- 350
- 500
- 3 seconds
- Enemy units
- Slows by 24%, 45 damage/heal per pulse
- 3
- 140
- 14
- 350
- 500
- 3 seconds
- Enemy units
- Slows by 24%, 60 damage/heal per pulse
- 4
- 140
- 12
- 350
- 500
- 3 seconds
- Enemy units
- Slows by 24%, 75 damage/heal per pulse
Notes
• Damage type: magical
Living Armor
- Passive
- N/A
- V
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 aoe aura.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- Global (day for heroes) / 900 (structures, night for heroes)
- N/A
- Allied heroes and structures
- Gives 1 armor and 1 HP regeneration
- 2
- N/A
- N/A
- N/A
- Global (day for heroes) / 900 (structures, night for heroes)
- N/A
- Allied heroes and structures
- Gives 2 armor and 2 HP regeneration
- 3
- N/A
- N/A
- N/A
- Global (day for heroes) / 900 (structures, night for heroes)
- N/A
- Allied heroes and structures
- Gives 3 armor and 3 HP regeneration
- 4
- N/A
- N/A
- N/A
- Global (day for heroes) / 900 (structures, night for heroes)
- N/A
- Allied heroes and structures
- Gives 4 armor and 4 HP regeneration
Notes
Overgrowth
- Active
- Instant
- R
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 150
- 115
- N/A
- 625
- 3 seconds
- Enemy units
- Entangles all nearby enemy units, deals 50 damage per second
- 2
- 175
- 105
- N/A
- 625
- 3 seconds
- Enemy units
- Entangles all nearby enemy units, deals 75 damage per second
- 3
- 200
- 95
- N/A
- 625
- 3 seconds
- Enemy units
- Entangles all nearby enemy units, deals 100 damage per second
Notes
• Damage type: magical
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
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