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FlashVortex

Jumat, 21 September 2012

Rxxar



Beastmaster

Rexxar

  • Strength Rexxar Strength
    23 + 2.2
  • Agility Rexxar Agility
    18 + 1.6
  • IntelligenceRexxar Intelligence
    16 + 1.9
  • Rexxar

Wild Axes

Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.

Call of the Wild

Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

Inner Beast

Releases the inner beast inside nearby allies, passively increasing their attack speed.

Primal Roar

The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
  • Sentinel
  • 0.3 / 0.7
  • 56 - 60
  • 0.5 / 0.5
  • 4.52
  • 1.7
  • 310
  • Instant
  • 128 (melee)
  • 1800 / 800
The Beastmaster is a very well-rounded fighter, with many tactical options available for all types of combat. Although his physical attacks are melee, he can throw his axes at long range to slice through enemies, dealing lethal damage. His Primal Roar can turn the most organized defense into chaos, allowing the Beastmaster and his allies to move in for the kill. His summoning skills serve as effective support for his blitz-style combat. Rexxar's agile Hawk flies above the battlefield scouting for enemies, and the powerful slowing abilities of his Quillbeast's spines give him time to finish off fleeing foes. A skilled Beastmaster is a deadly foe, capable of fighting any enemy on any terms and crushing them to a pulp.
A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

Wild Axes

  • Active
  • Point
  • W
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 13
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 90 damage.
  • 2
  • 120
  • 13
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 120 damage.
  • 3
  • 120
  • 13
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 150 damage.
  • 4
  • 120
  • 13
  • 1300
  • 125
  • N/A
  • Enemy units
  • Each axe deals 180 damage.

Notes

• Damage type: mixed
• This ability can hit magic immune units.
• Wild Axes destroys trees.



Call of the Wild

  • Active
  • Instant
  • D
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 40
  • N/A
  • N/A
  • 0/60* seconds
  • N/A
  • Summons a Scout Hawk
  • 2
  • 25
  • 40
  • N/A
  • N/A
  • 70/70* seconds
  • N/A
  • Summons a Scout Hawk and a Quilbeast
  • 3
  • 25
  • 40
  • N/A
  • N/A
  • 80/80* seconds
  • N/A
  • Summons a Greater Hawk and a Quilbeast
  • 4
  • 25
  • 40
  • N/A
  • N/A
  • 90/80* seconds
  • N/A
  • Summons a Greater Hawk and a Greater Quilbeast

Notes

• (*) Quilbeast / Hawk duration
• Greater Hawk has an Invisibility ability (becomes invisible after 5 seconds spent not moving).
• Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).



Inner Beast

  • Passive
  • N/A
  • B
Releases the inner beast inside nearby allies, passively increasing their attack speed.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 18% Attack Speed
  • 2
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 26% Attack Speed
  • 3
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 32% Attack Speed
  • 4
  • N/A
  • N/A
  • N/A
  • 1000
  • N/A
  • Allied units / Self
  • 40% Attack Speed

Notes




Primal Roar

  • Active
  • Unit
  • R
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 80 (45*)
  • 600 (950*)
  • 225/250**
  • 2/3*** seconds
  • Enemy units
  • 200 primary damage, 100 side damage, stun and 50% slow
  • 2
  • 175
  • 75 (45*)
  • 600 (950*)
  • 225/250**
  • 3/3.5*** seconds
  • Enemy units
  • 250 primary damage, 200 side damage, stun and 50% slow
  • 3
  • 200
  • 70 (45*)
  • 600 (950*)
  • 225/250**
  • 4/4*** seconds
  • Enemy units
  • 300 primary damage, 300 side damage, stun and 50% slow

Notes

• Damage type: magic
• (**) Slow/damage radius around the line between Beastmaster and his target
• (***)Slow/stun duration (slow on side targets, stun on main target)
• Stuns but doesn't damage magic immune units.
• Can be improved by Aghanim's Scepter (*shows the improved values)

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