Tiny
- Strength
24 + 3 - Agility
9 + 0.9 - Intelligence
14 + 1.6
Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
Toss
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.
Craggy Exterior
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Grow!
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
- Sentinel
- 0.49 / 1
- 61 - 67
- 0.001 / 0
- 0.26
- 1.7
- 285
- Instant
- 128 (melee)
- 1800 / 800
Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Avalanche
- Active
- Point
- V
Bombards an area with rocks, stunning and damaging enemy land units.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 100 damage and stun
- 2
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 180 damage and stun
- 3
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 260 damage and stun
- 4
- 120
- 17
- 600
- 275
- 1 second
- Enemy units / non-ancient
- 300 damage and stun
Notes
• Damage type: magical
Toss
- Active
- Unit
- T
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 10
- 700
- 275 / 250 *
- 1 second
- Any unit
- 75 damage
- 2
- 120
- 10
- 900
- 275 / 250 *
- 1 second
- Any unit
- 150 damage
- 3
- 120
- 10
- 1100
- 275 / 250 *
- 1 second
- Any unit
- 225 damage
- 4
- 120
- 10
- 1300
- 275 / 250 *
- 1 second
- Any unit
- 300 damage
Notes
• Damage type: magical
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE
Craggy Exterior
- Passive
- N/A
- C
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 2 armor, 6% chance for 25 stun damage
- 2
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 3 armor, 12% chance for 35 stun damage
- 3
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 4 armor, 18% chance for 45 stun damage
- 4
- N/A
- N/A
- N/A
- N/A
- 1.2 seconds
- Any unit
- 5 armor, 24% chance for 55 stun damage
Notes
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Grow!
- Passive
- N/A
- W
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% (50%*)
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65%*)
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80%*)
Notes
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings.
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings.
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